![]() ![]() Playing as the palicos is pretty enjoyable, but the stars of the show are still the human hunters. Gathering was my least favorite activity in Monster Hunter 4, but it was an absolute necessity if one wanted to build a particular armor set or weapon. They also do the actual gathering at a much quicker pace. When playing as a human, all the tools used - pick axe, bug net, fishing pole - are completely limited, but a Prowler has an infinite amount at their disposal. And, my favorite perk by far, Prowlers are much better at gathering supplies than the average hunter. There are no items for them to use, meaning less strategic thought goes into the mission at hand. ![]() ![]() They have endless stamina, so running from area to area is a comparative breeze. The biggest draw of Prowlers is their ability to make the most inconvenient parts of the game a little less so. Using a Prowler to hunt monsters that pose an actual threat isn’t recommended, since they’re not as strong as the human hunters and can take fewer hits, though they can be revived twice before fainting and can faint twice before failing a quest (which cleverly results in nine total lives). They have no stamina bar, meaning that they can run, dodge, and guard endlessly, adding a lot of fast movements to hunts that can sometimes run a little slow. They can’t use items, which doesn’t matter as they have numerous healing abilities. Known as Prowlers, these playable cats are faster, more agile, and much weaker than your average playable hunter. They manage this by adding three new mechanics: hunting styles, hunter arts, and the ability to play as your palicos – the feline companions returning from most previous entries of the series. Generations, on the other hand, isn’t concerned with new weapons (although it has returning areas), and adds fewer new monsters to the mix but surprisingly, that isn’t necessarily a bad thing since it gave the developers more time to focus on what matters: keeping the series as a whole fresh by switching up its formula instead of continuing its trends. Each game adds a few new weapons, some fresh areas, and a boatload of new monsters to fight. Every Mario title gets a set of new power-ups, every Zelda a new set of items, every Kirby new abilities to use – and Monster Hunter is no exception. Most established franchises will not only have a set formula for the game’s mechanics and gameplay but also for what new things to add. And now that it’s out (and I’ve been playing it for more than forty hours), I can say that Monster Hunter Generations keeps it’s promises. When Monster Hunter Generations was first announced that it w as coming to the U.S., it looked like it was taking huge leaps to innovate and change the formula while staying focused and giving long-time fans what they love: humongous, threatening monsters to fight. ![]()
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